Introduce

My portfolio Gameplay/Systems programmer

About me

Miguel Pérez Tarruella

Multimedia Engineering Student at University of Alicante

I consider myself a passionate person for videogames and programming. I also have a strong interest in the knowledge of physics and new technologies. Currently working as Systems Programmer for Hunt: Showdown and updating my personal projects when I have time. Looking forward to learning more and to give the best of myself each day.

Organized
Curious
Communication
Fast Learner
Positive
Team work
WHAT I DO

Experience

  1. Crytek

    Crytek is a videogame development company that owns the powerful CryEngine videogame engine and some of the titles that have developed include the Crysis franchise.
    Junior C++ Systems Programmer for Hunt: Showdown02/2023 - Present
    • Engine feature development
    • Engine feature optimization & bugfixing
    • In-game feature implementation
  1. CYPE Ingenieros, S.A.

    CYPE Ingenieros, S.A. is a company that develops technical software for the architecture, engineering and construction sector.
    3D Unity Developer07/2020 - 06/2021
    • C# Programmer
    • 3D AR Developer
    • 3D VR Developer
    • UI Programmer
RESUME
  1. No Gas Racing!

    Platform-Racing 3D videogame developed entirely in C++. The first 3D videogame that I've worked on with my University team.

  2. The Last Fungus

    Videogame made entirely in 8-bit Assembly for CPC 464. The first approach that I had to Assembly language and developing.

  3. Hasgler Odyssey

    Roge-like 2D videogame developed with C++ and SFML. This was the first 2D videogame that I've worked on using C++ language.

  4. Portal Gun Mechanic

    In this project I tried to recreate the portal gun mechanic from the game Portal in Unreal Engine 5 making use of the Unreal Engine Blueprint System.

  5. Physics Engine

    Development of an entire 3D Physics Engine using C++. Currently working in the project but in the future it will be available to download.

  6. Other Projects

    Currently working on the portfolio so I can add the other projects that I've made.

  1. No Gas Racing!

    Platform-Racing 3D videogame developed entirely in C++. Añadir descripción más larga.

  2. The Last Fungus

    Videogame made entirely in 8-bit Assembly for CPC 464. Añadir descripción más larga.

  3. Hasgler Odyssey

    Roge-like 2D videogame developed with C++ and SFML. Añadir descripción más larga.

  1. Physics Engine

    Development of an entire 3D Physics Engine using C++. Currently working in the project but in the future it will be available to download.

  2. Portal Gun Mechanic

    In this project I tried to recreate the portal gun mechanic from the game Portal in Unreal Engine 5 making use of the Unreal Engine Blueprint System.

  3. Other Projects

    Currently working on the portfolio so I can add the other projects that I've made.

Portfolio